A game to relax with.
Chris:Are you familiar with the fact that sloths are having a bit of a moment?
Their latent start power has been acknowledged.
Are you a fan?
Bertie:I didn’t know this!
I actually haven’t thought much about the game actually being about a sloth.
I mean, there’s Flash in Zootopia, who’s a legend.
But I’m more concerned about the longboarding at the moment - is that what it’s even called?
To me, there’s something quintessentially 90s about it, and San Francisco about it.
That’s what they all do out there I think?
Chris:Yes, that and weed.
It’s fascinating - so in Driftwood you play a longboarding sloth.
So it’s completely unimportant and utterly central to the whole game.
It’s also just a good video game I think?
What do you make of it so far?
Bertie:Ooh I like it.
This game sure is some chill vibes.
I especially like the music.
I tell you what, though, I’m not very good at controlling my speed.
I get what Graham’s saying but I am not that person.
Maybe I should chill out some more.
I guess my worry with games like Driftwood is how much there will be to sustain me.
Then again, I’m not feeling that so far.
You know, it reminds me a lot ofOlliOlli.
How are you finding the challenge and the structure of it all?
Chris:I know what you mean!
The OlliOlli thing is a fascinating idea - were you a fan?
Bertie:I was!
I think I particularly liked how it offered you more things to do but didn’t require them.
Those things, you’ve got the option to leave to later, if you want.
I thought OlliOlli did that really well: dangled the temptation of perfection at you.
It’s one big vibe, really, isn’t it?
I think that’s it.
Being a sloth on a longboard is one big vibe.