The first and most frequent question the Garden Path makes me ask is what now'.

Left without direction, I’m usually quick to get lost.

But lack of direction is this game’s whole point.

The Garden Path preview - offiical asset for The Garden Path, showing painterly style trees, pink flowers, and wood cabin with some characters outside.

Then you find yourself in the garden.

It’s a large piece of land, a forest full of trees, bushes and rivers.

The Garden Path

The Garden Path wants you to roam.

Cover image for YouTube video

It doesn’t tell you what to do.

I already carry an axe with me, so I fell a few trees, as you do.

Some trees shed twigs, or even seeds, which I automatically pocket.

The Garden Path preview - fishing on the shore of a mossy green pond with reeds, small white dotted-line grid of UI by the character.

I just take note of my spoils, with no real idea of what they might be useful for.

Eventually, I meet Larto.

Larto is a giant ox wearing a beanie and a…blanket?

The Garden Path preview - talking with Larto, a large bull-like character who’s sitting on a small chair and fishing in the pond.

Eventually I meet Augustus, the park ranger.

Of course he’s a bear.

Who doesn’t love that?

The Garden Path preview - cutting a Bracken Sprig from a bush next to a bear with a backpack, a popup in the bottom right that reads Just Discovered: Bracken Sprig.

But eventually, I hit a bit of a wall.

The Garden Path runs in real time, and is designed to be played in short bursts.

As such, it is natural to run out of things to do.

The Garden Path preview - shopping from Thom, a man on a wooden bridge with a grey beard, rosy nose and pointy hat like a Moomin character. Left of screen shows your inventory, above Thom is a boxout showing nicely hand-painted images of his stock.

My best option is to simply wait until the next day.

Hubert asks me to bring him spices.

I have never seen a spice.

The Garden Path preview - alone in a green and brown field picking up a very small yellow plant.

Is it something I make first?

How do I make it?

No one’s going to dangle something shiny in front of me to get me to work.

Some characters come and go, and they will have different items with them.

Eventually, some bugs begin to crop up.

The game kind, not the ladybugs I keep pocketing.

The controls are generally slightly fumbly.

Often I will turn my character towards something and press the action button, only for nothing to happen.

The fishing mechanic now and then doesn’t let me move the cursor.

Not having hundreds of characters will also mean I can hopefully get to know my residents much better.

I’m just too impatient for its onboarding.

Right now, TGP feels a bit too close to the latter.

I swear I’m ready.

My pockets are full of items I can’t wait to use.