The question is, what will you do?

Extended editions, naturally.

I’ve just cleared Fellowship of the Ring so I’m churning through them.

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Poor old Boromir - gets me every time.

All the time they’re doing this, a history is being generated.

They crown rulers who age and die.

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They create kingdoms that prosper and splinter.

And, inevitably, they war.

And the game tracks all of it, chronicling the history of your world.

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In my world, the elves ran rampant.

They multiplied like a horde of horny Legolases.

And they didn’t spread peacefully: they were vicious expansionists, wiping out everything in their reach.

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But then, what elseshoulda god do?

Interfering is the other half of the game.

Bring any stories to mind?

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But they are only a fraction of what’s on offer.

There are zombies with their notorious infectiousness, there are UFOs, there are dragons.

There are natural disasters like tornadoes and earthquakes and volcanic eruptions.

There are blessings and healings and plagues and infections.

There are even, if you’re feeling particularly destructive, an alarming array of world-killing bombs.

But not, it should be said, the power to control the creatures.

You are always strictly hands off.

And as you’re doing this, ages or eras in your world naturally begin to emerge.

The ages of peaceful expansion or of great wars.

The ages when one race prospered as others fell away.

The ages when evil swept the land.

It all plays before your eyes like ants scuttling back and forth across a garden.

These are living, changing characters in your world.

It’s not just the goodies.

It’s really hard to pull your eyes away from it.