Why has nobody done this before?

The moment I pop in this I start to suspect that maybe they have.

Wasn’t there an early card-based entry in theApple Arcadeline-up that did something similar?

Bardcard

Wasn’t there a…

Bardcard

It doesn’t matter.

Someone’s done it now and with real class and atmosphere.

And it works as well as you might imagine.

Bardcard

So you have health and energy.

Health goes down when you take a hit in combat.

Energy goes down as you turn over cards.

Bardcard

Each level of the dungeon here is an arrangement of these cards, face down.

Start turning them over in pairs.

That’s money in the bank.

That’s a new piece of armour to equip.

Two piles of rubble?

Want to hunt through it?

You might find something cool in there.

Turn-based fights in which you use equipped weapons and read enemy tells so you can know when to block.

Bats, rats, all kinds of horrors.

Get the battle out of the way and then get back to turning over those cards.

So you have to remember where everything is as your energy goes down.

Bat here, where’s the other bat?

Where’s the other coin?

Clever, I reckon.

And I reckon Bardcard is pretty much brilliant.