A night at the museum.
This is history I’m playing; the game is 18 years old.
In fact, I love them, because they’re what revisiting Dark Alliance 2 is all about.
We gave it 4/10) to make one.
This time, however, the beloved Black Isle Studios would make it.
People from Black Isle would go on to form new studio Obsidian Entertainment thereafter.
So there’s all this history wrapped up in the game.
There’s also history in the way it plays and the way it’s put together.
I don’t know.
That was the great console crossover moment for BioWare.
Abilities are greatly simplified, for instance.
But somehow it works, and that’s a fascinating turning point for games like these.
The enemies are basic and unvaried, as are the maps, as are your move-sets.
It feels like exactly what it is: old.
And there are button prompts in the menus that don’t seem to work at all.
On top of that, there’s a general feeling of sluggishness when mashing attacks and moving around.
On the other hand if you’ve no link to it, I’d probably give it a miss.