A night at the museum.

This is history I’m playing; the game is 18 years old.

In fact, I love them, because they’re what revisiting Dark Alliance 2 is all about.

A merchant lady in a red top asks for our help escorting her out of a cave.

We gave it 4/10) to make one.

This time, however, the beloved Black Isle Studios would make it.

People from Black Isle would go on to form new studio Obsidian Entertainment thereafter.

Cover image for YouTube video

So there’s all this history wrapped up in the game.

There’s also history in the way it plays and the way it’s put together.

I don’t know.

Two player-characters in Dark Alliance 2 try to get into a locked door in a cave.

That was the great console crossover moment for BioWare.

Abilities are greatly simplified, for instance.

But somehow it works, and that’s a fascinating turning point for games like these.

A character portrait of a dark elf monk in Dark Alliance 2. Disappointingly, she has visible knicker straps way up beyond where her trousers end, and a kind of bra top. Because all female-presenting adventurers would wear this kind of thing. Sigh. I suppose it was 2004.

The enemies are basic and unvaried, as are the maps, as are your move-sets.

It feels like exactly what it is: old.

And there are button prompts in the menus that don’t seem to work at all.

An inn is taken over by goblin bully-boy Harnak the Butcher, who is a tough cookie to beat. But Bertie does, with a crossbow, after many failed attempts hand-to-hand. The inn is strewn with the bodies of people killed in the attack.

On top of that, there’s a general feeling of sluggishness when mashing attacks and moving around.

On the other hand if you’ve no link to it, I’d probably give it a miss.