“We started fighting with embassies and consulates.”

“So the decision was instant: we can’t stay there.

“I’m super-proud of them for doing that.”

Baldur’s Gate 3 promotional screenshot showing Shadowheart ponder a mysterious device.

“That meant that we started fighting with embassies and consulates,” said Vincke.

“It was really complicated.”

Though of course worthwhile, this did cause setbacks in development.

Cover image for YouTube video

“Because things that were supposed to be done are not being done.

It’s not that they didn’t try, but it was really, really hard.

You could see the ripple effect of that lasting all through the end of development.”

I certainly didn’t expect that.

I think we’ve all been more emotional because we can’t get closure.

And you want to have closure at the end of a project.

“We sent rotating teams,” he said.

“So different people went to different award shows.

It affects development - there’s a lot of them.”

He added, laughing: “This has been a real problem.”

Larian is adding modding tools to the game in September.

At a BAFTA talk last month,Vincke stated this would be a final handover moment to players.