Valuable plot information can be held in notes and books vulnerable to your area of effect attacks.

And, most of the time, quests and combat feel full of potential ways to respond.

When there’s so much more variety than a strictly stealth/speech/combat route, these choices become about roleplay.

Baldur’s Gate 3 promotional screenshot showing Shadowheart ponder a mysterious device.

Its turn-based combat feels similarly responsive.

I panicked, tossed a bomb in roughly the last spot I’d seen her - and it worked.

I likely still will again.

Cover image for YouTube video

It feels perfectly seamless: the magic act is in full flow.

As the first elements of its mystery unfolds (whyaren’twe all turning into mindflayers?)

the companions you pick up along the way have varying opinions about what you should do next.

Baldur’s Gate 3 screenshot showing: A successful perception check is narrated, over a screaming book with a face

It’s an odd position when other parts of the game do feel comfortable being oppositional to the player.

It’s dense, erratic, and unfortunately where the magic act begins to unravel.

Near every part of the game was affected, from technical performance through to gameplay and narrative.

Baldur’s Gate 3 screenshot showing: The player character holding a mysterious book, and one of the options is a specialcleric option

Notably, I had to turn the difficulty down as conditional abilities in combat only triggered inconsistently.

Baldur’s Gate 3 accessibility options

Characters can be highlighted.

Camera shake can be disabled.

Baldur’s Gate 3 screenshot showing: The dice roll screen, showing a natural 20, a critical success

Subtitles with varying sizes, optional speaker labels and background opacity.

Dialogue text can be resized.

I was supposed to have found it via a different quest.

Baldur’s Gate 3 screenshot showing: The party crouching down to avoid a large winged monster, surrounded by red vision cones.

Baldur’s Gate 3 screenshot showing: Shadowheart preparing a firebolt.

Baldur’s Gate 3 screenshot showing: A pack of gnolls, all surprised, under the banner ‘Commence battle!'

Baldur’s Gate 3 screenshot showing: Shadowheart, a dark-haired elf, making a sarcastic innuendo

Baldur’s Gate 3 screenshot showing: Astarion looking pouty and pitiable

Baldur’s Gate 3 screenshot showing: The party, high up on a balcony, overlook a sinister surgery

Baldur’s Gate 3 screenshot showing: An illithid powers upgrade menu tree, embedded in a brain.

Baldur’s Gate 3 screenshot showing: The level up screen for the druid Halsin at level 12.