And is there anything you’re free to do about it?

So, what’s so special about the third act?

The frame-rate is lower, but more pertinently, frame-times are spikier.

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Choice of rendering API can play a part too.

Under Vulkan, the game runs NPC-laden areas in a similar - or worse- manner than DirectX 11.

Performance drops by 50 percent off the bat, but frame-times are so, so much worse.

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And it can get worse too.

What if you are a sorcerer in Act Three and use a number of summoned creatures?

On a 12900K, performance drops by 10 percent, with more erratic frame-times.

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So, the calls to examine Act Three in particular were justified.

And there’s not much you could do about it either.

Can Vulkan help here?

Not really, I was a seven percent performance hit - DX11 remains the best way forward.

A 30fps cap, perhaps?

Is this performance justified and can it be fixed?

The best performing combination here is actually eight cores without hyperthreading on.

A focus on reducing stutter sparked by earthquakes and camera positional changes would also be welcome.

Vulkan remains a question mark.