And is there anything you’re free to do about it?
So, what’s so special about the third act?
The frame-rate is lower, but more pertinently, frame-times are spikier.
Choice of rendering API can play a part too.
Under Vulkan, the game runs NPC-laden areas in a similar - or worse- manner than DirectX 11.
Performance drops by 50 percent off the bat, but frame-times are so, so much worse.
And it can get worse too.
What if you are a sorcerer in Act Three and use a number of summoned creatures?
On a 12900K, performance drops by 10 percent, with more erratic frame-times.
So, the calls to examine Act Three in particular were justified.
And there’s not much you could do about it either.
Can Vulkan help here?
Not really, I was a seven percent performance hit - DX11 remains the best way forward.
A 30fps cap, perhaps?
Is this performance justified and can it be fixed?
The best performing combination here is actually eight cores without hyperthreading on.
A focus on reducing stutter sparked by earthquakes and camera positional changes would also be welcome.
Vulkan remains a question mark.