Have you ever noticed how small a TV screen or a computer monitor actually is?

Let alone the dinky grotto skylights of a Game Boy or a Vita.

But when the right game comes along, the rest of the world just irises out.

A car races towards the viewer, lights flashing in this screen from Bahnsen Knights

You don’t see the border of the screen.

You don’t even really get a meaningful sense of its flatness anymore.

A good game draws you deep inside.

Cover image for YouTube video

Bahnsen Knights review

This is what William Gibson called cyberspace, I gather.

But it doesn’t feel like cyberspace here very often.

Some games don’t replace the world around them in a delicate manner so much as absolutely flood it.

A barn with a cross painted on the side in this shot from Bahnsen Knights. Text reads: “There’s something heavy in the air…"

Bahnsen Knights is one of these games.

The Pixel Pulp games are a glittering oddity.

As the names suggest these are all horror stories, weird stories.

Three Tarot-like cards fill the screen in this shot from Bahnsen Knights. Text reads: “You gaze at the holy cards…"

Mothmen 1966 is about everyone’s favourite cryptid.

There are characters who crop up in each game.

Oh yes, and each game offers its own Solitaire variant too, buried deep in the narrative.

A man stands with his back to us facing a parking lot filled with cars in this image from Bahnsen Knights. Text reads: “The cars of the Bahnsen Knights rest like cattle in the field…"

And yet that’s not half of what these games are.

Because the Pixel Pulps also tie into another tradition - CGA games from the late 1980s and early 1990s.

Down by the bottom of the stairs?

A trio of scary looking cult members in this screen from Bahnsen Knights. Two of them wear clothes with crosses on. Text reads: You Look at the Bahnsen Knights around you and you can’t help but wonder…

An awkward nook in the kitchen?

Did you want to punch in?

Select verbs from a list?

We are above a road in this screen from Bahnsen Knights, looking down as a white car tries to navigate a block of black cars. Text options read Move Left and Move Right. Move Left is highlighted. There are 17 seconds left on the clock.

Learn to read and interpret runes?

Even before the Pixel Pulps came along this was gloriously cursed territory, crackling with strange potential.

Players are thick-lined with middle-age.

A man walks through a graveyard in this screen from Bahnsen Knights. Text reads: “You walk with great strides…"

Art-wise, I’m tempted to say that this is a high point for the series.

Here’s the important thing, though.

But through all that, strange opportunity blossoms.

A frightening portrait of a serious looking man’s head in this screen from Bahnsen Knights. Text reads: “You notice the way he waits before starting certain lines…"

This is the thing I got wrong.

When I first played Mothmen 1966, I thought it was all elbows.

They are a doorway into a weird space in which you should never be entirely comfortable.

A shot of a dart board with two darts stuck in it in this image from Bahnsen Knights. Text reads: “Each customer is allowed to throw one dart a night…"

Everything is tentative, speculative, likely to turn into a fumble.

Every conversation must be inched through unnaturally.

Next draw, open, close, next draw…

It takes you deep.

It’s something to do with the fact that its worlds are so encompassing but also so self-contained.

And now I think about it, this love doesn’t begin where I assumed it did.

In the expectant shadows, a vision blinked into view.

It was a hot air balloon, brightly coloured, hanging above a desert.

A view with a sense of perfect, almost heightened stillness.

Bahnsen Knights accessibility options

Options to change speed of messages and auto delay.

This was something new to me - fabricated and mechanical but utterly transporting.

How could that be?

I almost suspected that if I had taken another look a minute later, the balloon would have gone.

A copy of Bahnsen Knights was provided for review by Chorus Worldwide.