What Avowed lacks in gloss it makes up for with charm, depth and a playful heart.
It’s one of this year’s most pleasant surprises.
It took me a while to warm toAvowed.
Where are the bold new ideas?
Unlike so many po-faced RPGs of today, Avowed feels blissfully unburdened by complication.
It’s a game that enjoys being a game - and I don’t think we say that enough.
But the similarities stop there.
There are also several nods to characters and events from previous Pillars games.
It’s nice to be back.
Warm sun, clear water bays, busy jetties and ramshackle towns: this is a tropical getaway.
There’s no moody realism here: this is maximalist fantasy and I’m here for it.
The only problem is, you don’t know who your god is.
But as you arrive on the island, a voice starts to sound in your head.
In these opening moments, Avowed feels distinctly uninspired.
As a spectator, Avowed’s fights don’t look particularly special and the enemies seem hesitant.
Being underquipped for battle, then, is a bad idea, so upgrading your equipment is crucial.
I’m a big fan).
It’s here where the playfulness of the studio and game really come to the fore.
Everywhere you go, something has been hand-placed to entertain you.
Thankfully, like water cracking and eventually rupturing a dam, it absolutely comes through.
There’s never a correct outcome, which I like - never a general consensus.
However, it doesn’t always come together.
There are moments where systems and story jar with each other.
I’m still scratching my head about the missing consequences of one of my biggest end-of-game decisions.
This isn’t the triple-A Microsoft-funded showcase I once believed it would be.
I think it’s one of this year’s most pleasant surprises.
A copy of Avowed was provided for review by Microsoft Game Studios.