Plus: how does FSR 3 hold up?

Here for Avatar: Frontiers of Pandora PC optimised and PS5 equivalent tweaks?

We’ve got you.

Cover image for YouTube video

With that said, let’s move onto what these unobtanium tweaks actually do in practice.

The biggest visual difference comes primarily in resolution increases.

For the RT parameters, the max setting for diffuse lighting primarily upgrades the resolution of the effect.

Cover image for YouTube video

The max setting looks to use the native input resolution here, making for pristine GI.

This makes for fewer screen space errors in general and is a neat bonus for higher-end machines.

Beyond the unobtanium controls, there are two other things I want to mention.

With regard to image reconstruction, it’s clear that we see some familiar differences between FSR and DLSS.

FSR doesn’t exhibit this issue.

Now it’s time for optimised controls.

(Note that the game on PS5 does have additional lower-level optimisations as mytech interview with Ubisoft Massivedetails.)

Similarly, the roughness cutoff is also reduced, which means fewer objects have reflections.

One example of a PS5 RT setting that cannot be matched perfectly on PC is BVH quality.

Here, I find high to be perfectly cromulent for optimised tweaks.

When lined up with PC, we can see the quality level correlates most closely with the high option.

PS5 seems to use the ‘5’ setting, and I also recommend this for optimised parameters.

There is admittedly less precise RT and long-range distance detail, but the game is still handsome.

With all said and done then, Avatar: Frontiers of Pandora is an excellent PC release.

Otherwise though, Avatar is just about everything I could ask for from a modern PC release.