Last of the nuclear reactor whine.
Not long after I’d started college I found myself accidentally walking into an ongoing lesson.
“Can I help you?”
the teacher asked safely behind the scowls.
After a brief “Who am I and why am I here?”
A nice old man is playing a guitar.
This is lovely, I think to myself.
I wander a hundred metres down the road into what is acting like an abandoned mine.
Dead, dead, dead, dead, dead.
Two hours into Atomfall and I wasn’t having a good time.
Everything felt like a slog and progress was slow, owing to all those deaths.
The game felt unfair, not challenging.
Thankfully you could do something about this.
Honestly, it felt as if I was playing an entirely different game.
to being miffed at being careless while sneaking up to a hidden back passage.
It’s at its best, I think, when you’re exploring and figuring things out.
The ending you’ll get will depend on who you choose to believe over the course of the story.
No doubt, Atomfall has issues with gameplay balance.
It’s rare I swing so wildly on a game as I did with Atomfall.
I could do with playing a game where everyone isn’t giving me a proper scowl now, though.
A copy of Atomfall was provided for review by Rebellion.