More than just Fallout in England
Atomfall is a detective game.
Yes, the post-apolyctic first-person shooter from the Sniper Elite studio feels more like Paradise Killer than Fallout.
Its quests are nonlinear and you’re gently guided to points of interest.
However, Atomfall envisions a world that never properly recovered from that disastrous event.
While this may sound like Fallout England, Atomfall’s tone is quite different.
The dark, sarcastic humor of the wasteland ismostlyreplaced with a more grounded take on the genre.
The result feels like a uniquely British take on the post-apocalyptic setting.
This grounded tone makes a lot of sense when paired with its gameplay.
Unlike Fallout, Atomfall is not an RPG.
Different weapons and gear could give you an edge in a firefight, but almost every shootout feels deadly.
Unlike Stalker, though, Atomfall has a bigger emphasis on melee combat.
Plunging an axe into an enemy feels deadly and is accompanied by some crunchy sound effects.
It does have an overall objective, but how you achieve that goal seems relatively open-ended.
It’s also hard to say if the combat will feel as open-ended as the Sniper Elite games.
Atomfall seems like a big swing for Rebellion.
The narrative structure in particular has me eager to explore that world and piece together its narrative.
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