Atlas Fallen feels like a dream.
Not because it’s incredible, but because it’s already hazy.
After that, there’s honestly not much to spoil.
The main problem is that all the conflicts and relationships and animated backstory cutscenes are purely functional.
This is a mid-budget B-action-film in video game form.
The game instead plays everything with a straight face, which is definitely mismatched with the over-the-top goings on.
But that flow is also constantly in flux and rarely feels like the same experience twice.
Atlas Fallen accessibility options
Option to display subtitles, subtitle backgrounds, and speaker names during conversations.
Option to disable camera shake and controller vibration.
Option to remove parts of the on-screen HUD.
But the bigger worry is the mind-numbing open-worldisms that pull Atlas down.
Or make the monster-slaying cooler with upgrades.
Sometimes your noggin needs a break from working overtime to slide on rolling deserts and hammer monst