PS, I love you.

Fans of bits and pieces are going to absolutely loveAstro Bot.

It’s made of bits and pieces.

Astro Bot official screenshot showing a giant octopus in snorkel gear with a tiny Astro punching it

Look close at most surfaces and you’ll see some variation of the DualShock face buttons imprinted on it.

Look in the sky and you might catch a passing reference to Fantavision.

Astro Bot review

All great.

Cover image for YouTube video

But what I really love about Astro Bot is that it’s also just filled withbits and pieces.

Stuff to roll around in, stuff that forms little piles that can be kicked about.

I’ll punch a tree and end up showered in falling fruit.

Astro Bot drops into a watering can where a bot is waiting to be rescued.

I’ll open a chest and there will be lumps of gold rolling around at the bottom.

I mean that in the best way.

Previous Astro Bot games have been employed to showcase new bits of kit.

Astro Bot looks at a dandelion that is losing its feathery petals.

This one’s different.

It feels like Sony is trying to channel its whole spirit into this game.

Astro Bot is a glimpse of what Sony wants you to understand that it believes that it is.

Astro Bot stands on the edge of a lake wearing a penguin backpack.

It has the boundless cheer of a group of people coming together and trying to be their best selves.

More importantly, perhaps, it’s fun.

Astro Bot is a really, really good 3D platformer.

Astro Bot rides a controller to a world of coral.

Firstly it’s hard because it can feel like Nintendo’s already done everything already.

Secondly it’s hard because making these games must be a bit like making a comedy.

People always say that making comedies is the absolute worst.

Astro Bot and some rescued bots help lift a boulder.

A drama, you might tell whether it’s dramatic.

But how can you tell, in the moment of creation, if a comedy’s actually fun?

Ditto kicking trees and being buried in fruit, or stomping through piles of hundreds and thousands.

Astro Bot and a group of rescued bots turn the spokes of a giant mechanism.

Astro Bot’s solutions to both these problems are entirely winning.

It just embraces it.

But it is, inevitably, a tour of some great Nintendo memories too.

Astro Bot rides a controller through space.

So many platformers are by their very nature.

The game seems to acknowledge this with a shrug: what are you gonna do?

Nintendo already did everything!

Astro Bot rides a controller through Japanese gates.

So if a classic low-level Astro Boy enemy looks like a Goomba, why not?

As for the is-it-fun thing, Astro Bot’s solution is even more winning.

Instead of one idea per level, let’s have a hundred.

Astro Bot rushes across a gaudy casino platform

Let’s have a new idea every few seconds.

Let’s keep it coming.

Let’s get busy by getting working.

Astro Bot rescues a bot on a coral island.

All great, all rituals.

But in between all that?

In between all that Astro Bot will do almost anything.

Astro Bot uses monkey hand attachments to climb the rib cage of a giant skeleton.

An entire level set on a dream of 1930’s skyscraper construction sites!

Creativity can be two things you sort of understand combined in a way you didn’t expect.

These levels feel so Nintendo-like because they get everything out of their ideas.

Astro Bot slows time in a spooky world to reveal huge knives being thrown by ghosts.

If you’re heavy and metallic can you roll on spikes?

But what if the spikes were only part of the problem?

Astro Bot is a platformer that genuinely thinks like the best platformers out there.

It anticipates the things that you will anticipate, and then goes one better.

It’s a whirl, inevitably.

It’s boss fights when you expected them and boss fights when you absolutely didn’t.

Or you’re able to choose to go it alone.

And when it’s done?

When it’s all done I’m left with that strange feeling of being very well cared for.

I’ve seen a bunch of wild sights.

I think, more than anything, of all the glorious bits and pieces.

Review code for Astro Bot was provided by Sony.