Ray tracing, improved physics, 30fps and more.

Assassin’s Creed Shadowshas finally been revealed.

So what kinds of technology gains are we finding under-the-hood?

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Where does AC Shadows improve over prior series entries - and where is there still room for further development?

Ubisoft’s Anvil game engine now supports RTGI, according to key developers and the tech press.

Here, I think the visual results are a little ambiguous.

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A giveaway here is how lighting information changes as the player moves through the environment.

The shadow rendering is mostly good, especially on the clean and sharp character shadow.

You’ll see that comparison in the video above.

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No singular visual element really stands out, but the overall density does seem to be a considerable upgrade.

One last thing that AC Shadows really nails is its presentation of small-scale destruction.

This footage is only at 30fps, which just exacerbates the issue.

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It’s actually at a very unevenly-paced 30fps, suffering from significant stutters throughout its playback.

I could really see it either way, but I’d hope for a 60fps option.

Our final impressions will have to wait for the game’s launch though.