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“We’re the first that brought the choices in the dialogue [in Odyssey].

Assassin’s Creed Shadows begins with Naoe and Yasuke on opposing sides of a conflict.

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In Odyssey, we had a mixed reception.

The core fan said, ‘We’re in the Animus.

History is predefined–why do you have choices?’

Very little of what I played had much to do with the Assassin’s Creed mythos, leaving me wondering if it’s mostly absent.

But, in another way, we have an RPG and it’s cool to have the roleplay.

“We started slowly by just reading here and there,” Benoit said.

We also referenced other [sources] and experts that gave us a lot of papers.

Naoe and Yasuke can call on recruited allies to aid them in battle.

We have thousands of pages on the era that we can read.

We also just watched movies and immersed [ourselves] in this universe.

We went to Japan for two weeks, a big visiting trip.

The Hideout can be built, demolished, rebuilt, and customized throughout Naoe and Yasuke’s journey.

We saw a lot of things that we [used] in our map.”

Ubisoft also ensured that members from the art team, including a texture expert, went as well.

“Gameplay-wise, when we started looking at, ‘What’s the fantasy that we want to have?’

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we knew we wanted the ninja fantasy game,” narrative director Jonathan Dumont told me.

“So we started crafting early on in conception.

And then, it started piling up two fantasies instead of one.”

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And so, we really wanted to look at two sides of the coin a lot of times.

So what are the two sides of him?

Notably, that aspect of historical nuance was not shown in the preview I played.

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“Our franchise went through transformations during 15 years,” he said.

So we have fans of both.

I did my best to swap between the two protagonists whenever I had a chance.

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“But after that point it’s pretty much 50/50 in terms of forcing one or forcing the other.

“The cool thing is that [both characters] progress at the same speed,” Dumont added.

“So if you gain a level, both [Naoe and Yasuke] gain a level.

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Both Naoe and Yasuke seem to handle as well as their Assassin’s Creed protagonist predecessors.

Between the two, I had a far more enjoyable experience playing as Naoe.

), and the choices you make in the story can sometimes recruit an ally to their cause.

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“you could build a relationship with characters whether they are romantic or non-romantic,” Dumont said.

“We never force a romance on players.

Some are easier to recruit, but there’s a couple of ones that are a little tricky.

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We won’t have long to wait and see.

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