Expect a shorter, narratively tighter adventure - which is no bad thing.
Not every game has to be an epic.
But to what extent, if any, has the tech evolved from AC Valhalla?
Despite its connections to Valhalla’s tech, Mirage is a smaller project overall.
This applies to every console from PS5 to Series X and X, which leads us to the comparisons.
The first bit of good news is that all three consoles launch with the same options.
PS5, Series X and S are broadly identical in their quality modes.
While targeting 30fps, the biggest dividing point is resolution.
You get a dynamic 4K on PS5 and Series X, going down at occasional points to 1944p.
On Series S we get a still-impressive dynamic 1620p, with a 1512p lower bounds.
Focusing on the two Xboxes, the margins are slight but worth pointing out.
However, in the flow of play, the cutbacks are barely noticeable.
Generally, as you would expect, the 60fps mode trades resolution for frames.
That means a drop to 1800p dynamic on PS5 and Series X, with 1440p as the lower bounds.
Distant detail is less defined, but it’s a fair trade to get the game running at 60fps.
Resolution isn’t the only element that gets pruned back to hit 60fps here.
Taking Series X as an example, and comparing frame-rate versus quality modes, there are other tweaks.
Notably, again, geometry and plant LODs are dropped.
Otherwise though, both modes turn in a very similar experience on the streets.
Texture quality, the volumetric fog, even the NPC count appears to stay in place regardless of mode.
Switching over to performance testing, Mirage expectedly has a similar profile to series entries before it.
There’s good news if you want to stick to the 30fps quality mode.
The reading doesn’t even suffer a single frame blip during parkour action.
Simply put, Mirage stays at a flat 30fps regardless of what you do.
The situation at 60fps isn’t quite as polished.
And within that moment the GPU load rises.
Jumping over to Series S, again Ubisoft Bordeaux has optimised well for the 4TF profile of the system.
It’s hard to complain about the turnout though.
It’s extremely playable at 60fps.
The one major point to be aware of is that in-engine cut-scenes switch to a 30fps cap.
However, as far as actual gameplay is concerned, nothing is lost.
PS5, Series X and S owners all enjoy accomplished 30fps and 60fps modes from day one.