One of my favourite things in games is when the world wraps around.

You race all the way to the right of the screen, and then - wow!

  • you’re suddenly back at the very left.

A muddle of story panels from Arranger showing a baby being left on a doorstep.

It’s wraparound screens: the video game.

Arranger tells the story of Jemma, a misfit trying to escape from a culture of cheerful stagnation.

There’s more, of course.

Cover image for YouTube video

This is a puzzle game, and this stuff forms the heart of the puzzles.

Most objects just come along with Jemma, wrapping merrily around as she does.

  • but it also almost always feels like a revelation.

Jemma talks to an old man in Arranger. The quest tracker reads: Pose the muses in the pen.

Can’t wrap left?

Or up or down?

Can I move this object that’s blocking my path at all?

Jemma is on a path surrounded by clouds and clumps of grasses in Arranger.

Can I shunt it onto another row or column?

If so, what does that do?

Navigation challenges are the game at its very simplest.

Jemma navigates a complex internal space played out in tiles in Arranger. She is moving a sword towards a monster blocking the path.

Eventually the fish will give up and just pop out of the water.

Everything in Arranger starts to feel like this: like a physical skill you have picked up.

Arranger has two informal modes, I would say.

Jemma navigates a snakelike pass in Arranger.

Here’s where Arranger feels like a sort of speculative, day-dreamy logic doodling.

Compact and playful and ingenious in the lightest, and least overbearing of ways, Arranger is just lovely.

A copy of Arranger: A Role-Puzzling Adventure was provided for review by Furniture & Mattress.

Jemma moves through a dark maze with pools of light provided by insects in Arranger.