“Bite-size” is one of those terms that gets a bad rap.

But in games, bite-size can be a wonderful size.

WarioWare is bite-sized: the entire history of interaction delivered in four-second gulps.

A huge tree in a desert setting in front of some hills in Arco

Arco review

And Arco?

It takes this stuff seriously.

This is the Into the Breach take on bite-size games, and it rules.

Cover image for YouTube video

This is particularly cheering sinceArco’s early review code was rather unstable.

And what a game you’ll be diving into.

Arco tells three dovetailing stories of a Latin America-inspired landscape under attack from money-grabbing invaders.

A standoff in a dark stone temple in Arco - the hero faces off against gunmen.

Its story-telling is swift and compact but very rich, building on sorrow and revenge in elegant ways.

Battling is where it’s at, though.

There’s no grid, but placement is still key.

A map of a hilltop village in Arco.

You extend an arrow out from your characters telling them where to move or where to aim their attacks.

Arco accessibility options

Option to reduce screen shake.

All lovely, but there’s the contrast here that marks out the truly thoughtful work of art.

The player battles lizards in Arco.

The land is in danger, and the land is, in its own way, completely overwhelming.

Arco review code was provided by Panic

The hero approaches a huge and melancholic temple in Arco. Text reads: It’s the abandoned temple the monks told you about.