“It needed to be shit.”

Have you playedArcade Paradiseyet?

We loved it - it was one of ourgames of 2022.

A row of arcade machines bathed in a Miami-style pink and neon blue light. I should like to live there.

Because it very nearly didn’t have one.

This idea, though, had a few problems.

To be blunt: “It needed to be a shit job.”

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“Kitchen jobs are super stressful - orcanbe super stressful,” Firnigl says.

Nosebleed only had one full-time artist so an asset pack was always the plan.

It ticked all the boxes.

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But picking a popular asset pack can have some unusual and unintended consequences.

How do you know, for instance, where those assets might also appear?

They might even appear somewhere quite risque, as was the case here.

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“People are like, ‘They’ve stolen your stuff!'”

Arcade Paradise has been the success Nosebleed has long been looking for.

The companys been around for years.

Before Arcade Paradise wasVostok Inc.- a ‘cookie clicker meets twin-stick shooter’, which we also really liked.

And before that was the Hungry Horde, a PlayStation Vita game about being zombies and infecting the living.

But it’s Arcade Paradise that’s made a name for Nosebleed.

I get the sense that a burden of pressure has been lifted.

“I was like, ‘Well will you sign it?'”

“And he’s like, ‘Yeah sure.'”

Firnigl laughs at the memory.

“It was like, ‘Okay!'”

“I’m like, ‘Oh come on!'”

So there are a few things simmering away at Nosebleed.

“You know me - I just want to tell you!”

“No, I’m not,” he tells himself.

“I’m gonna be good.”