“Niantic is like where Pixar was 20 years ago.”

And, more often than not, this is indeed what occurs.

If you’re near water, your Peridot will splash in and bring you back kelp.

Peridot.

Maybe that’s a quick cuppa in your work kitchenette.

Niantic’s typical drive to explore and get outside is still here, of course.

How compelling this longer-term gameplay loop is, I’ve not had a chance to find out.

Cover image for YouTube video

“Anybody can say ‘if we have this technology we can do great AR’.

And can you make it fun?

The question is can you forget about how it was made and just enjoy the characters, the scene…

Peridot.

It was, okay, we can do this.”

“Creative is influencing technology and technology is influencing creative, and they’re both making each other better.

You get a lot more of that in the early stages of a technology.

Peridot.

“For me, AR is this new forefront.

In the future, when we’re all using headsets… how are people going to interact with that?

“I think of it like the early days of cinema.

Peridot.

There’s moving pictures now, but how do you tell a story from that?

Peridot is a first step.”

Over the past year, Niantic has refined the app to offer answers to some of these things.

Peridots can resemble real-life species, as well as mythical breeds akin to dragons and unicorns.

All of that brings Niantic to today, with Peridot now available to download worldwide for the first time.

Will it beat Pokemon Go?

But for a company whose eyes are fixed on a very different horizon, that was never the point.