Whether we are meant to be those people, anyway.

Are we Mario, or are we his custodian for the hours in which we play?

We’re in sync.

Apartment Story official screenshot in low-poly style showing the main character pointing a gun off screen

His apartment is blandly pleasant but claustrophobic.

His bank account is overdrawn and his life in general seems rattly and hollow.

Over the course of an hour or so, all of this changes.

Cover image for YouTube video

There’s a woman, another man, and a gun.

Things race towards an ugly climax.

Writing or porn on the computer in the bedroom.

Apartment Story official screenshot in low-poly style showing the main character opening the door to a woman with red wall behind her

The making of small, disappointing meals to eat.

When to rest, when to turn off the lights to conserve electricity.

When to do a bit of a tidy up and when to think about handling the dishes.

Apartment Story official screenshot in low-poly style showing the main character slumped against a wall in front of a small TV, with a pink hue

Sit down.Okay, I will.Eat.Alright then.

Anyway, it gives the world a wonderfully maddening kind of urgency.

By removing you from the surface of the action a little, everything in the apartment becomes very important.

Apartment Story official screenshot in low-poly style showing the main character in his underwear on the sofa watching TV

The domestic toil becomes a kind of drama of weariness.

Again: we are this man, but we also aren’t.

We make his choices but we also observe him.

Apartment Story official screenshot in low-poly style showing the main character in red shirt looking out a rainy window next to a female character

It all makes for a game that’s fascinating in its capturing of a very specific experience of mundanity.