I read a horrible theory recently that nature wants to turn lots of things into crabs.

The raised body and tail, the flat shell, the lofty pincers.

Another Crab’s Treasure

And this came to mind when playing Another Crab’s Treasure this morning.

Your friendly red crab from Another Crab’s Treasure stands on two legs and holds a two-pronged fork, a rusty tin can on his back.

Its setting - a kingdom on a micro-plastics-ravaged seabed - is perfect platformer stuff.

There are castles that are also sand castles, with lobster guards and fence posts made of cigarette butts.

But in between that it’s definitely a breed of Soulslike too.

Cover image for YouTube video

There are huge progress-blocking bosses.

I should add: Another Crab’s Treasure also has a lot of its own character.

The skills come down to the game’s take on magic, which it calls Umami.

The more I play, the more Another Crab’s Treasure keeps unfolding with stuff like this.

I can put items in my shell to grant it special abilities, so there are loadouts to juggle.

I can learn new moves from downed bosses.

It’s familiar, and different - and you’re never far away from knocking another crab about.