Not continuously, I should say.
The wealth of knowledge and experience gleaned in this period is what I will now share with you.
Animal Crossing: Pocket Camp Complete is a very similar experience to the now-defunct Animal Crossing: Pocket Camp.
There were plenty of in-game warnings about account linking, and another warning in the Completetrailer.
This struck me as a strangely punishing way of handling the switchover timeline.
Once you’re in the game, the core loops are pure Animal Crossing.
Fetching a coconut for an implausibly sporty hamster!
Ditching Leaf Tickets means no more microtransactions (hooray!
I think I might be slightly drunk on Leaf Tokens, to be honest with you.
I’ve accumulated so many in such a short space of time!
Truly, I never knew such exhilaration until now.
The UI can be truly obtuse sometimes.
The other big change is that Complete does not require a constant internet connection while you’re playing.
Whistle Pass is where the Animal Crossing universe’s only musician, KK Slider hangs out.
(I haveopinionsabout KK Slider, but I suppose I am not here to review him.
That’s excellent for new players, but old hands might be wrongfooted by the new rhythms.
I internalised the three-hour check-in cycle it’s crucial that you optimise playing the live service game years ago.
On the rougher side, the UI remains incredibly busy.
There are fussy systems which no longer make sense without the accompanying freemium social shenanigans.
Plus, I defy anyone to enjoy the clunky furniture overflow storage options in the late game.
However, using my existing playstyle with Complete’s more forgiving cadence creates a looser and less sticky experience.
Overall, Animal Crossing: Pocket Camp Complete now feels like a closer experience to its console counterparts.
If you hate that method, no amount of cute latte art will make it worthwhile.
At the end of January, thatprice goes up to 18/$20.
Eurogamer sourced its own copy of Animal Crossing: Pocket Camp Complete for the purpose of this review.