If nothing else,Pokemon Scarlet and Violetcertainly feel big.

Some of Arceus' more radical changes might be missed here.

Scarlet and Violet have introduced a new “Let’s Go!”

Pokémon Scarlet Violet - a Sunflora statue in front of a town with a windmill

It may change in the context of the full game, but here found myself avoiding using it altogether.

Far more interesting to me was Scarlet and Violet’s world.

The exciting part is the seamlessness of it.

Pokémon Scarlet Violet - riding Miraidon at night towards a lighthouse

It felt massive, albeit fairly simple.

Think caves from the Sword and Shield DLC, rather than Pokemon dungeons of old.

That sense of adventure and freedom, for a Pokemon game, remains a joy.

Pokémon Scarlet Violet - riding Koraidon towards a small bridge

Scarlet and Violet’s multiplayer elements are also an improvement.

There are a few reasons to temper expectations, though.

The larger city of Mesagoza was one.

Pokémon Scarlet Violet - a trainer in high-vis workwear preparing for battle

That’s a real shame, because there are some exciting changes here.

Some classic highlights remain in the charm of NPC dialogue and some wonderful new Pokemon designs.

Things may well improve by the time launch comes around in mid November.

Pokémon Scarlet Violet - Bellibolt by a camp

After all these years of Pokemon’s unparalleled success, they’ve certainly earned it.

Pokémon Scarlet Violet - Mela looking serious

Pokémon Scarlet Violet - camping with Cetaitan, Koraidon, Bellibolt, Farigiraf, and Wiglett

Pokémon Scarlet Violet - a Fire-type Terastylised Armourage

Pokémon Scarlet Violet - running around a field with three other trainers and Pokémon like Armorage

Pokémon Scarlet Violet - a trainer lines up a special Poké Ball throw at the end of a raid

Pokémon Scarlet Violet - four trainers throw a Pokéball for a raid