Improvements are evident, but core issues remain.

One notable issue is that SSAO (screen space ambient occlusion) often appears to flicker.

This causes the sunlight to be shown on alternate frames, leading to the flickering appearance.)

Cover image for YouTube video

We see similar improvements with background detail like trees, hand rails and building elements.

Aliasing issues persist, but it’s a tick better than it was before.

Elsewhere, other outstanding issues remain unsolved.

fsr frame generation combined with other upscalers

Most moving particles also exhibit a blocky look with obvious ghosting.

Here, AMD is still noticeably behind the efforts of Nvidia and Intel.

Disocclusion fizzle also remains with FSR 3.1, where areas uncovered by foreground movement exhibit oversharpening halos.

FSR 3.1 vs 2.2 vs 4x SS, showing invisible confetti

By comparison, DLSS does manage to provide good anti-aliasing and lacks that smeared look.

This comparison to XeSS, or in particular DLSS, shows that FSR 3.1 still has room for improvement.