The DF team checks out the new features at Gamescom.

FSR 3 will work on Radeon graphics cards, as well as Nvidia and Intel GPUs.

So, how does FSR 3 look?

FSR 3 key art showing Forspoken and Immortals of Aveum

Both were running with v-sync on, which AMD recommends for frame-pacing purposes.

A great start for FSR 3.

Even so, the quality was clearly evident.

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Also impressive was that both demos handled UI elements well.

So, how does FSR 3 actually work?

A combination of motion vector input from FSR 2 and optical flow analysis is used.

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This software-based solution doesn’t just mean that FSR 3 will run on any vendor’s GPU.

AMD recommends a 60fps base frame-rate for best results with FSR 3.

After the FSR 3 demo, AMD wanted us to show us something new andveryinteresting.

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We saw it demonstrated on The Last of Us Part 1… and it works.

This is using optical flow only.

Typically, all frame-gen solutions benefit from higher base frame-rates, but this is especially important with AFMF.

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However, what we saw in the demo was clearly worthwhile.

Right now, AFMF works with v-sync off, but AMD is looking to add v-sync support.

We also received a series of data points on the technology.

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This is a tech with obvious limitations.

And soon we’ll have another, potentially potent one.

The only slight downer?

That means plenty of proper hands-on testing opportunities to come, so stay tuned.