FSR 2.0 vs native resolution rendering - and DLSS.

In terms of the options available, FSR 2.0 offers parameters very similar to both FSR 1.0 and DLSS.

There are three modes available: performance, balanced and quality.

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So, how does that quality shape up?

There’s a lot to get through here, and I recommend watching the video for the whole picture.

I put FSR 2.0 up against DLSS 2.3 and native resolution rendering across a number of scenarios.

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The most challenging scenarios, however, do tend to reveal more artefacts than the Nvidia equivalent.

Also, the more aggressive the performance mode chosen, the more impactful those artefacts are.

A further caveat comes into play though: quality on lower output resolutions.

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It’s also worth noting the performance considerations too.

Furthermore, DLSS 2.3 is delivering further quality with a lower rendering cost on RTX cards.

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Ultimately, the conclusions I draw from my testing are fairly straightforward.

However, FSR 2.0 is a resounding success based on what we’ve seen so far.

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