FSR 2.0 vs native resolution rendering - and DLSS.
In terms of the options available, FSR 2.0 offers parameters very similar to both FSR 1.0 and DLSS.
There are three modes available: performance, balanced and quality.
So, how does that quality shape up?
There’s a lot to get through here, and I recommend watching the video for the whole picture.
I put FSR 2.0 up against DLSS 2.3 and native resolution rendering across a number of scenarios.
The most challenging scenarios, however, do tend to reveal more artefacts than the Nvidia equivalent.
Also, the more aggressive the performance mode chosen, the more impactful those artefacts are.
A further caveat comes into play though: quality on lower output resolutions.
It’s also worth noting the performance considerations too.
Furthermore, DLSS 2.3 is delivering further quality with a lower rendering cost on RTX cards.
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Ultimately, the conclusions I draw from my testing are fairly straightforward.
However, FSR 2.0 is a resounding success based on what we’ve seen so far.