Starting again isn’t simply about learning what you missed, and making less-terrible decisions.

That’s my grandiose armchair-Walter Benjamin reading of Amarantus, anyway.

Arik’s closest friend is Mireille: conciliatory, responsible, extremely rich.

Header art for Eurogamer’s Amarantus review, showing the cast of the game sitting around a campfire.

There’s also her tearaway brother Marius, who is puppyish, slender and self-deprecating, with surprising reserves.

Amarantus does quietly amazing things by way of deceptively simple questions of tempo and framing and narrative context.

You never have much say over the nitty-gritty of these scenes, and Amarantus is better for it.

Cover image for YouTube video

Who should you ask to train with whom?

Who do you send to a nearby town?

What exactly do you plan to do with Caudat, when you encounter him?

A scene from fantasy visual novel Amarantus, in which the Major argues that the really challenging part of any revolution is what happens afterwards.

Which budding romantic relationships do you encourage, and whose trust do you betray?

Amarantus accessibility options

Separate master audio, music and ambient sound volume.

Choice of auto text progression and manual skipping.

A conversation from fantasy visual novel Amarantus in which the characters discuss a mysterious act of murder, and worry that they’re being watched from the trees.

Complete scrollable text log for each playthrough.

And then there’s that theme of recurrence.

An ocean voyage scene from fantasy visual novel Amarantus, in which Màrius moans that you, Arik, are unintentionally thwarting his romantic advances on another character.

A conversation from fantasy visual novel Amarantus, in which the pugnacious Raeann complains that she doesn’t understand player character Arik.