Survival horror fans have been treated in recent years with the revival of classic games in the genre.
Resident Evil has led the charge, with the likes of Dead Space and Silent Hill following.
Instead, you’re given more context and direction in solving puzzles.
As ever, ammo and health items are limited.
Melee weapons can be picked up and used but will break after a few hits.
After playing for a few hours, I have a very specific grievance with animations.
A small thing, perhaps, but it highlighted a detail where the game lost some of its immersion.
Is a “true” survival horror game really so divided between puzzling and combat?
The other half is driven by urgency and a simple need to get from point A to point B.
Still, Alone in the Dark’s story is pulling me on to play more.
Now, Pieces Interactive has taken inspiration from Resident Evil.
I’ve enjoyed what I’ve played so far.