Survival horror fans have been treated in recent years with the revival of classic games in the genre.

Resident Evil has led the charge, with the likes of Dead Space and Silent Hill following.

Instead, you’re given more context and direction in solving puzzles.

Emily Hartwood and Edward Carnby (played by Jodie Comer and David Harbour respectively) in a car as Carnby drives in the opening of Alone in the Dark

As ever, ammo and health items are limited.

Melee weapons can be picked up and used but will break after a few hits.

After playing for a few hours, I have a very specific grievance with animations.

Cover image for YouTube video

A small thing, perhaps, but it highlighted a detail where the game lost some of its immersion.

Is a “true” survival horror game really so divided between puzzling and combat?

The other half is driven by urgency and a simple need to get from point A to point B.

Alone in the Dark - Edward looking at a number of humanoid metallic statues in various poses and a grandfather clock

Still, Alone in the Dark’s story is pulling me on to play more.

Now, Pieces Interactive has taken inspiration from Resident Evil.

I’ve enjoyed what I’ve played so far.

Alone in the Dark - Edward Carnby crouching in front of stone coffins in a dark cemetery

Alone in the Dark - Emily Hartwood looks down a dark, streetlamp-lit street to a monster standing at the end

Alone in the Dark - Emily’s gaze is lost in a painting as Edward looks confused and concerned at her