Every memory location for The Slums, Sewers and Midtown.

Memoriesare one of the collectibles you’ve got the option to find inStray.

Memories youve restored are coloured blue, while the ones you receive are yellow.

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By selecting a memory, youll be shown a glitchy picture of its location that you could enlarge.

The only catch is that you have to start that chapter from the very beginning.

Doing so will let you use the air vents and railing to reach the roof above.

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Youll now find the dead robot lying against the sign.

(No idea why he couldnt do this for free, but I guess business is business.)

Fourth Slums Memory

For the fourth The Slums memory, you better visit Momos flat.

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Next, take the street to your right that leads to the laundrette.

Once youve passed the laundrette, continue walking forward until you reach the memory.

From here, you’re free to use the air vents to reach the painting of a robot.

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Scratch at the door for his house to be let in and then head up the stairs.

Here youll find a large neon sign which, when interacted with, will restore one of B-12s memories.

Youll know youre on the right level when you see a group of Zurks trapped in a cage-like area.

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Collectibles are hidden throughout Stray, such asB-12’s memoriesand thebadges.

it’s possible for you to also use your cat powers to findmusic sheets,enegry drinksand theplant locations.

The memory itself is located beneath the yellow poster on this door.

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Simply head downstairs and interact with the mannequin wearing a bucket on its head.

We recommend taking your time and killing the Zurks to ensure you have safe passage.

Now all you have to do is follow the pipe until you reach the memory.

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Rather than continuing forward, you better walk to the far-end of this pipe to find the memory.

This will allow you to reach a pipe and, at the end of that, lies the memory.

Antvillage memories locations in Stray

The Antvillage chapter of Stray contains two memories locations.

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To find the memory, head past the mahjong players until you find a robot sitting on a sofa.

The memory is a piece of white text on the wall opposite the right-hand side of the sofa.

All you have to do to collect it is interact with the bookcase.

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Keep jumping and youll find the memory waiting for you at a small hangout spot.

Once inside, jump atop the counter so you could reach the wall lined with buckets.

Sixth Midtown Memory

This memory can only be collected after youve stolen the battery from the factory.

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Here youll find the memory in the middle of the basement by interacting with the table.

Now all you have to do is take the dumbwaiter back to the club.

Clementine will be able to safely cross the yard and pop swing open the gate for you.

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After successfully doing so, however, youll be able to enter the Control Room and receive the memory.

Now you’re free to enjoy finishing Stray!

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