DF’s optimised options reveal a PC release with lots of scalability.
Alan Wake 2is the best looking game released so far this generation.
540p native on a 3070?
There’s a few things to get out in the open straight away.
Crucially: it still looks great.
So let us start with some cold hard facts.
Additionally, even with ray tracing off, the game has an extremely robust software global illumination system.
This is actually crucial to achieving good performance.
And we have overhead available to increase visual fidelity.
There are some easy wins here.
Another possible upgrade over PlayStation 5 would be in reflections.
First with SSR quality, it is pretty grainy with the console tweaks.
Moving up to high reduces performance by 10 percent once again, but it looks so much better.
Realistically, you could choose to upgrade any of these things or a combination of them.
Finally, a couple of further notes about Alan Wake 2 on PC.
I like the parameters menu, but I think it really could be better.
The last thing to talk about is the mesh shader support I mentioned earlier.
However, a modern GPU (RTX 20-series and RX 6000-series or better) is required.
We’ll be putting that to the test early next week.
And really, that’s it for now.