Animation is top usage.
So what exactly is AI being used for?
That’s closely followed by both generating art and levels, writing and narrative design, and automated playtesting.
A key reason for using AI is to shorten the time spent prototyping.
The report states that 68 percent of developers surveyed chose to use AI to speed up prototyping.
Another area for AI usage is for world building, utilised by 56 percent of AI adopters.
Of those, 64 percent used AI to develop NPCs to populate worlds.
According to Inworld, 3-in-4 developers are “excited” about AI NPCs.
Almost half of the developers surveyed by Inworld believe over 40 percent of studios will adopt AI NPCs.
On the flip side, are there reasons against using AI?
The remainder of respondents either didn’t know AI was possible, or didn’t know its purpose.
Only three percent selected “Other”, which may have included more ethical reasoning.
It’s one of the major reasons theindustry is suffering layoffs at present.
But will AI completely replace humans?
AsGame Developerrecently reported, solutions provider Keywords attempted to make a 2D game relying solely on generative AI tools.
The experiment utilised over 400 different tools to see how they might “augment” development.
However, ultimately it found that humans are irreplaceable.
Still, looks like the response to AI is slowly becoming more positive.
These recent reports suggest views may be softening.
Astrike against game companies is now likely.