‘Everybody was disappointed - our community, our players and our team as well.’

Rebecka Coutaz:Time flies!

We are celebrating 30 year as a studio, and 20 years on battlefields.

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So it’s a great moment to join.

But you know the launch of Battlefield 2042 was a rocky launch.

So it was also exciting for that!

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It’s been an exciting six months, I’ve got to know the team.

Rebecka Coutaz:Everybody was disappointed - our community, our players and our team as well.

It’s a team that has invested years of their lives into this game.

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We are moving forward and we’ve done a lot of things since then.

So DICE, EA Gothenburg, Criterion and ripple effect.

Rebecka Coutaz:There are many topics to that.

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And it took time to know how to work well together.

What were the key things you needed to fix?

So I got the opportunity to create a new leadership team around me with whom I govern the studio.

And I really think we hit it - we have good feedback from the community so we feel confident.

You’ve got a roadmap for what’s coming ahead as well.

Is that not the case?

And we cannot let our players down.

So our focus is on Battlefield 2042.

And obviously, season one is a win for us.

The quality is there.

And now we are moving forward, but we’re fully in for Battlefield 2042.

So how many people are working on it at the moment?

Rebecka Coutaz:So I’m sure you know that we never share any numbers!

It’s our focus.

With the player numbers where they are at the moment, does that make that kind of support feasible?

Because obviously, the play numbers aren’t what I imagined you anticipated?

Rebecka Coutaz:On top of that it’s a great moment for me to join here as well.

You know this team works with us on a daily basis.

They’re playing the game, they’re challenging us and they’re giving us feedback.

They’re really, really involved and they’re bringing great experience.

So it’s very rewarding, I would say, and a lot of fun.

You’ve come from Ubisoft and have experience of working with multiple studios on single titles.

How does that experience help with this new structure?

It’s a core value for me, co-development.

It’s inclusive, and it diversified as well.

So I’m trying to apply all those experiences that I have.

Where do you see the future of Battlefield?

What’s your big vision for where it’s going to be in 10 years time?

Rebecka Coutaz:Well, that’s a question!

So for me, that’s one of the reasons I really wanted to join DICE as well.

For me Battlefield is one of the greatest entertainment brands within our industry.

We were too disappointed.

And we were disappointed that our players were disappointed.

You know, it’s our 20th anniversary.

How can you disappoint your community after 20 years, you know.

We are here and we just want to make it a great player experience.