I’ve been excited about Clash Mini since it was announced.
This is a sort of game I’d always wanted to get into but struggled with.
Clash Mini would be the first new Supercell game in an age.
What would a game the publisher deemed fit for actual release look like after all this time?
I’ve been playing it ever since.
It’s an interesting game.
Here’s what I think so far.
Clash Mini takes auto battlers and shrinks them down so they fit inside of three minutes or so.
It’s you and an opponent at either end of a 8x5 board.
You rival does the same.
The game starts and all placements are revealed.
Then your units fight your rival’s units and you’re able to’t intervene.
it’s possible for you to place more units in between each round.
First player to win three rounds gets the glory.
As I expected, Clash Mini does some neat stuff with this formula.
Even so, I found my first few games rather confusing.
I’d always bounced off auto battlers because it felt like the complexity was front-loaded.
It’s a disorienting feeling, to win and not understand why.
Over time, however - a morning at most - I started to get a grip on the game.
And along with that, a growing sense of what this genre is all about.
That first round is fascinating in a science experiment sort of way.
Does your rival have any weak spots you might slot a new unit into?
Does your rival have any units that take any of your units out almost immediately?
I get why this is sometimes called auto chess now.
There’s other stuff I love.
I love the attack-and-then-fix-things structure of the game, which gives each match a bit of narrative.
This is a game I’ll stick with, I reckon.