Welcome toRedfall, where the town motto is “Calm seas and sunny skies.”

Today, the seas are unnaturally calm.

It’s quietly horrific, actually.

Four lead characters from Redfall walking towards camera away from dusty town accompanied by a small walking robot

I should say here, I’m still quite early on in Redfall myself.

This isn’t a review, even though the embargo is just up.

But there’s more too.

Cover image for YouTube video

The woods are lovely and craggy, spread across mountains that are interesting to climb.

Everywhere you go there’s a set-piece building to enjoy, and have a set-piece battle in.

Hold me: your hub is an old fire house.

A city street in Redfall, with the sun covered.

So how is it ugly?

Character models are still and oddly lit.

I should add here, I’m trying to be objective, which is always a mistake.

Redfall

What happened toFortnite?"

I’m no cryptid hunter, but I have spotted a few technical problems elsewhere too.

What do I mean by clumsy and dumb?

They are slow to react when being fired upon.

It should be said: I do all this stuff in games too, because I am thick.

It’s just not the kind of human behaviour I think AI design is often going for.

That’s the non-undead enemies, by the way, the grunts and cultists.

The vampires are often more successful.

That running at me gains in panic because I’ve found the default control options a little cumbersome.

Redfall is that game.

All of this sounds bad, or at least nitpicky.

But here’s the thing: I don’t want to pick nits at all here.

Remember: I’m playing this alone.

I can’t wait to see what these spaces are like with colleagues.

Elsewhere there’s a lovely sense of progression.

Taking safe houses, which allow you to fast travel and open up their own side quest chains.

Calm seas and sunny skies?

I’ll have a full review for you later in the week.