Welcome toRedfall, where the town motto is “Calm seas and sunny skies.”
Today, the seas are unnaturally calm.
It’s quietly horrific, actually.
I should say here, I’m still quite early on in Redfall myself.
This isn’t a review, even though the embargo is just up.
But there’s more too.
The woods are lovely and craggy, spread across mountains that are interesting to climb.
Everywhere you go there’s a set-piece building to enjoy, and have a set-piece battle in.
Hold me: your hub is an old fire house.
So how is it ugly?
Character models are still and oddly lit.
I should add here, I’m trying to be objective, which is always a mistake.
What happened toFortnite?"
I’m no cryptid hunter, but I have spotted a few technical problems elsewhere too.
What do I mean by clumsy and dumb?
They are slow to react when being fired upon.
It should be said: I do all this stuff in games too, because I am thick.
It’s just not the kind of human behaviour I think AI design is often going for.
That’s the non-undead enemies, by the way, the grunts and cultists.
The vampires are often more successful.
That running at me gains in panic because I’ve found the default control options a little cumbersome.
Redfall is that game.
All of this sounds bad, or at least nitpicky.
But here’s the thing: I don’t want to pick nits at all here.
Remember: I’m playing this alone.
I can’t wait to see what these spaces are like with colleagues.
Elsewhere there’s a lovely sense of progression.
Taking safe houses, which allow you to fast travel and open up their own side quest chains.
Calm seas and sunny skies?
I’ll have a full review for you later in the week.