LOK Digital is hard to TLAK about.

The problem with this is that the games that are hardest to describe are often the best games.

LOK Digital

Anyway, Lok.

A cluster of black and white cells in LOK. Some of the cells appear to have wildflowers growing on them.

It’s a puzzle game about uncovering new words and then spelling them out on a grid.

Words like LOK, TLAK and TA.

These words all have powers, and this is where it gets confusing.

Cover image for YouTube video

Your job in Lok is to take each grid you’re faced with and turn all the tiles black.

But these words then grant powers which help you black out other tiles.

LOK lets you black out one more tile.

TLAK, I think, lets you black out two tiles, but they have to be connected?

Maybe I’ve made it sound simple.

It’s really not simple to play, though.

The game, for me at least, involves a lot of reverse-engineering.

If I do this as my first word, where does that leave me?

Which tiles can I safely remove, and where are the problems?

Over time, this turns into something properly magical.

The game unfolds for me as a series of epiphanies.

I’m stuck, but then I suddenly see a new possibility for a word hidden in the grid.

How to free it?

How to unlock it and its powers?

The right clue, the right choice, comes with a kind of clarity.

That’s Lok to its core.

Maybe it’s not so hard to describe after all.

Code for LOK was provided by the publisher.