Much remains to be done, but there’s plenty of hope for 2023 and beyond.

These also included live captioning and ASL interpreters throughout.

There was special mention forThe Stanley Parable: Ultra DeluxeEdition andThe Last of Us Part I.

the last of us part 1, showing joel and ellie

Though a common subject in gaming narratives, it is often handled poorly, doing more harm than good.

Instead, drama and trending topics drive much of accessibility coverage in gaming.

It felt like a summation of much of the first day, which often considered the future.

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The final talk of the day revolved aroundmaking in-person events more accessible.

Schell Games led day two witha discussion about their accessibility policies and implementing accessibility goals on a lower budget.

Next up, Riley Cran of jot down foundryLettermaticspoke aboutthe company’s work on Psychonauts 2.

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Heading into the final session, Dr. Kaitlyn Jonesdetailed developing Xbox’s accessibility fundamentals training course.

before Ian Hamilton returned to walk us throughthe history of blind accessibility in gaming.

The conference moves back to Europe in April, with information available closer to the time onGAconf’s website.

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