And for this adventure, the genre has changed again.

It’s still a narrative game at heart but it’s wrapped in a platforming shell.

In this piece, Christian Donlan and I play the game and talk about our experiences of it.

An illustrated image of a young woman running right to left in the hills, with musical notes trailing behind her.

I think I would have leapt at the chance to play something like Highland Song.

So it makes me really curious to play a game that is all about that.

Do you think that’s a fair way to categorise this game?

Cover image for YouTube video

Is that part of what you think Inkle is getting at here?

Bertie:I think it’s absolutely about the joy of movement and moving.

I suppose that ties into the game’s link with music as well.

A girl on the crest of a hill, bent double as if catching her breath, with hills all around her.

It seems like it’s a mechanic you use to traverse great distances or up giant slopes.

Why would I do that?

And the more I play, the more that’s what I like about it.

A girl crouches, sharing a fire with a seasoned walker, and she talks to him.

Alongside this, there’s mountain climbing sections and even a bit of spelunking.

Can I quickly say a thing about flatness?

The game has this extraordinary kind of rugged flatness.

A girl runs over a stone bridge amid a rocky mountain and water tumbling in the background.

To some up: I am delightfully lost in this game.

Do you feel lost?

Bertie:Ha ha - absolutely!

A girl chases a deer down a hill, in time to the music.

It’s deceptive, isn’t it?

By using the kind of natural wisdom handed down through generations.

How many people have had similar adventures here, or similar thoughts while peering up at the night sky?

Do you see a lot of classic Inkle in this?

It’s a new direction, but there’s a core that feels classically Inkle?

But it’s also, as you said, absolutely literary.