If nothing else,Dune: Spice Wars- out in early access tomorrow - definitely feels like reading Dune.

What’s going on?

Who’s this guy?

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What’s that mean?

Did my ebook download some kind of bugged version that’s missing the first hundred pages?

Dune: Spice Wars

Puncture that layer of surface cloud though and there is something good here.

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Not of the swelling gravity of Villeneuve’s film or the oddness of Lynch’s.

And not of mythically all-spanning, political, religious, philosophical-and-everything-else nature of the books either, of course.

But it’s good!

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And for early access, good is generally enough.

After that, you’re away.

The most interesting thing here is how Dune: Spice Wars actually plays.

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It’s a kind of 4X-RTS hybrid.

It’s a lovely mix, capturing above all the weirdly oppressive, claustrophobic tension of a galaxy-sweeping drama.

Arrakis' most identifiable features are also nicely done.

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Those other layers are good, if not great, additions as well.

It’s similar for diplomacy - there’s a fairly typical trading screen, and then the Landsraad Council.

All of these things intertwine in that lovely 4X fashion, of course.

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That’s probably the main sticking point at this very early moment with Dune: Spice Wars.

It’s also still a little bit foggy.

It’s a challenge at first, but I suspect few Dune fans would have it any other way.

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