From my experience, the massaging has done its job.
Part of this move to the combat feeling “good” is making it tougher, says Rogers.
That naturally leads to slowing down, and even “running away more.”
In part, this was because of limitations with the animation system, which uses rigs built in 2006.
“It was just a whole hassle.
No one wanted to make new animations for our classes.”
He says it was actually small things that broke the camel’s back, so to speak.
But the developers are committed to keeping both games running concurrently.
Instead, they should leave when they’re “sick of it.”
The various platforms also support local co-op, which came with its own logistical challenges.