Including Japanese exclusives, that’s 388 games - 7530 fewer than released on the PlayStation.

The list goes on, longer than one would think from the miniscule catalogue from which it’s sourced.

But those games mask a wider catalogue that didn’t become cultural touchstones.

Yet among those games that continue to languish in anonymity, one sticks out as perhaps the least deserving.

Releasing on the heels of Banjo-Kazooie didn’t help.

Though they released in quick succession, Banjo-Kazooie and Space Station Silicon Valley couldn’t be more different.

The story of Space Station Silicon Valley is, as you’d expect for the time, simple.

Distracted by the radio, Danger crashes into Silicon Valley and EVO is ejected and destroyed.

All of these can be interacted with as possible solutions to the game’s mysteries.

For instance, killing every animal in a level to unlock a secret is fairly straightforward.

Compared to contemporary games, those puzzles may feel somewhat abstruse.

Not that that’s what I remember of Space Station Silicon Valley.

  • got to play as a hyena motorbike with missile launchers.

It’s the simple things in life, right?

Perhaps that’s how most of us played it.

After all, despite a strong reception from critics, Space Station Silicon Valley didn’t sell.

It certainly holds up well enough.

Indeed, that DMA Design tried something new is still worthy of celebration 25 years later.

Whether it worked is an exercise for the reader.