Massive free updates like Loot Reborn have remade Blizzard’s ARPG for the better.

Item progression was frustrating and often felt like a chore.

There were few endgame activities and little reason to do them.

Masterworking gives players a reason to grind out endgame activities.

Was Blizzard repeating the same mistake twice?

What a difference a year makes.

Many of the biggest changes came alongside Diablo 4’s appropriately namedLoot Reborn updatein May.

Infernal Hordes adds some roguelite flair to Diablo 4’s endgame loop.

Tempering allowed players to add certain affixes to items to hand-craft the perfect weapon or piece of armor.

Masterworking, meanwhile, pushed players to upgrade a Tempered item into the ultimate version of itself.

Now, when it comes to the endgame, players have choices.

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Do I need to Masterwork my gear more?

I can run Nightmare dungeons or Infernal Hordes.

Maybe I need to upgrade my Glyphs, so I’ll hit up The Pit for a bit.

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Many of these endgame activities feed into each other.

Running The Pit will give me tributes to use for the Undercity.

Doing Undercity can give me boss-summoning materials.

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Defeating those bosses will give me Infernal Horde keys, which I can then use to gain Masterworking materials.

That’s not to say there’s no room for improvement.

Suddenly, the battle to be the top ARPG in the genre Blizzard invented is heating up.

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