Even a decade after its release,Alien: Isolationremains a standout experience.
“It’s still in the conversation around the scariest games and best Alien game, or whatever.
Other systems also work dynamically to increase the tension and fear when things get intense.
We kept getting, ‘We need more deaths.
Everyone’s dying all the time.
We need more deaths.’
Like 90 different death cues.”
It’s doing really quite brilliant, interesting things to really enhance the experience.
It’s now available on streaming services, and a vinyl and cassette edition are available for preorder fromiam8bit.
But on previous games, the pair was learning how music in games worked.
We didn’t copy bits.
We did ups and downs and going with what was happening in the music.
And it works really well.
But they were exhausting [to write]."
“And loads of deaths,” Henson chimed in, laughing.
“We kept getting, ‘We need more deaths.
Everyone’s dying all the time.
We need more deaths.’
Like 90 different death cues.”
We never thought about trying to compromise."
Getting that soundtrack released “has been an epic struggle,” Hope said.
The situation around game soundtracks has changed during that period as well, Henson said.
For The Flight, the release is a big one.
But for fan adoration and respect, from our peers, as well, it’s the one."
“The big thing about this game is, this kind of launched us,” Henson said.
“So it’s a really special soundtrack for us.
I still go back and play the game with people I know.
I’ve just actually given it to a friend of mine whose kids have just got into Alien.
They’re like 18, 19, and one of my friend’s kids is absolutely obsessed with it.
And now the calls I’ve been getting are brilliant.
The whole family are terrified.”
“I finally played the game with my eldest son last year, but he couldn’t.
He wouldn’t,” Smith added.
“He plays games all the time.
He wouldn’t play it on his own.
He refused to play on his own when it was dark, because I turn out all the lights.
He was shit scared.
I feel like there are a lot of people like that.”
At the time, GameSpot gave Alien: Isolation a 6.5 out of 10.
IGN reviewed it at a 6 out of 10.
His answer was short: “Ultimately, on balance, no.”
I finally played the game with my eldest son last year, but he couldn’t.
He was shit scared.
I feel like there are a lot of people like that."
“Some players might think it’s too hard.
So do we then make it much easier?
But then the people who want something more of a challenge will be disappointed.
…We never thought about trying to compromise.”
The uncompromising vision was, ultimately, the correct call.
So, you know, we’re really fortunate for the people out there.
They’ve really connected with what we did."
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