Understanding the pull of 'undemanding' games
“Digging for the mind.” I think I’m afraid of commitment. Time meant nothing to me; now, it’s all I think about. It’s part of a growing trend in casual games. One third of Islanders developer, Grizzly Games. But the beginning of this new trend reaches back further. The result was Islanders. “We wanted to create something that lets you actually focus on just building things,” Schnepf says. It’s interesting that paring back established mechanics to something less overwhelming drives so many placement-style games....