"It's OK to make a small game," says Astro Bot director on its AA-level success
And how its original ending was too upsetting for the developers. We could still make something that gets people really happy." The smaller scope also allowed the team to focus on polish and detail. “These touches really made a big difference to the game,” said Doucet. “When you have hundreds of them, suddenly your game is transformed.” Speaking about the ending (spoiler warning! That meant some people were really upset in the team - and for good reasons....