Baldur's Gate 3 Act Three massively hits CPU performance?
And is there anything you’re free to do about it? So, what’s so special about the third act? The frame-rate is lower, but more pertinently, frame-times are spikier. Choice of rendering API can play a part too. Under Vulkan, the game runs NPC-laden areas in a similar - or worse- manner than DirectX 11. Performance drops by 50 percent off the bat, but frame-times are so, so much worse. And it can get worse too....